This task asks you to carry out a case study of an Australian innovation, invention or innovative practice.
See the calendar for the due date
The task is to be typed, using the following as a template, and emailed to Mr Nexo (cc'd Mr Levins) by 9am on the due date.

For your recent exam, analyse as following, filling in for each question you got wrong or missed marks for:
| Question number | Misread Q | Made a silly mistake | Didn't know |
|---|---|---|---|
Look at the entries in emerging technologies, and create a portfolio of an emerging technology that interests you
Make sure all the syllabus requirements listed in the emerging technologies page are answered. (easiest to use those bullet points as headings)
You'll need to hand this in by the beginning of term 2.
Question 14 (15 marks)
Designers often converge two or more technological systems that provide new opportunities. For example a medical scanner can be linked to a digital camera and the images can be transmitted by satellite.
(a) Explain how converged systems such as the example given meet needs within society. (6 marks)
(b) Analyse the impacts new products could have on society by considering social and ethical issues. (9 marks)
2009 HSC paper: Question 11 (15 marks)
(a)
(i) Outline a creative strategy used in a design process (2marks)
(ii) Describe how a creative strategy, different to the one outlined in (a) (i),may be used in a design process (3 marks)
(b) Discuss the role of teams in a creative design process. (4 marks)
(c) How do experimentation and testing influence creativity in the design process? (6marks)
Please complete (answer in comment space below) for Monday, 8 March
How does the interaction between individuals and designers affect the success or failure of a design? (6 Marks)
The interaction between individuals and designers affect the success of failure of a design in many ways. Designers have communication techniques with the individuals to see what they want in a new product (design) and how it will benefit them, such ways as surveys on what product they have now, how many and what could change about the product for better.
After the designs have done there prior research on the product they are thinking of designing, they look at the surveys etc. and design it the way the public/individuals have chosen in the surveys. After designing it, they often make a prototype of what it should be like and how it will work. The community will test this prototype and give back some more feedback to the designs on the positive's and negative's e.g.. The good things about the new product, and the bad things about it.
This then gives them the heads up to start mass production and putting there product on the market if there is nothing wrong with the prototype that the community sees to change.
Please answer by adding a comment
Outline the impact of cost as a factor in designing. (2 marks)
Compare the function and aesthetics of Chair 1 with those of Chair 2 (3 marks)


Explain the importance of ergonomics when considering both functional and aesthetic aspects in the design of successful products. (4 marks)
"Discuss how changes in society have impacted on the uses of technology. Refer to examples illustrated in the stimulus material and/or other technologies you have studied."