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13/8/10

Download file "Screen shot 2010-08-13 at 12.30.56 PM.png"

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30/7/10



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7/6/10

This is a double theory lesson, I will be there for the second period. You can work on either your assignment or your portfolio.

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31/5/10



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Assessment task 3

The Task

This task asks you to carry out a case study of an Australian innovation, invention or innovative practice.

See the calendar for the due date

The task is to be typed, using the following as a template, and emailed to Mr Nexo (cc'd Mr Levins) by 9am on the due date.

Download file "Assess3"

Resources


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14/5/10



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exam analysis

For your recent exam, analyse as following, filling in for each question you got wrong or missed marks for:

Question number Misread Q Made a silly mistake Didn't know

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19/3/10





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Emerging Technologies

Look at the entries in emerging technologies, and create a portfolio of an emerging technology that interests you

Make sure all the syllabus requirements listed in the emerging technologies page are answered. (easiest to use those bullet points as headings)

You'll need to hand this in by the beginning of term 2.


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5/3/10


Question 14 (15 marks)

Designers often converge two or more technological systems that provide new opportunities. For example a medical scanner can be linked to a digital camera and the images can be transmitted by satellite.

(a) Explain how converged systems such as the example given meet needs within society. (6 marks)

(b) Analyse the impacts new products could have on society by considering social and ethical issues. (9 marks)

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Nick Boulus

The interaction between individuals and designers is essential to the success or failure of all products. Designers have various different techniques to communicate with the individuals needs, such as blogs, people testing the design, surveys and trial periods. All give the designer new ways of thinking of what else he/she can add or change to the product to make it more useful to the buyers.
Once the designers have done there reach and models they look at the feed back from the individuals and modify it to suit everyone's needs to make the customers happy.

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Monday 22nd Feb 2010

2009 HSC paper: Question 11 (15 marks)
(a)
(i) Outline a creative strategy used in a design process (2marks)
(ii) Describe how a creative strategy, different to the one outlined in (a) (i),may be used in a design process (3 marks)

(b) Discuss the role of teams in a creative design process. (4 marks)
(c) How do experimentation and testing influence creativity in the design process? (6marks)


Please complete (answer in comment space below) for Monday, 8 March

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Monday 8th 2010

How does the interaction between individuals and designers affect the success or failure of a design? (6 Marks)


The interaction between individuals and designers affect the success of failure of a design in many ways. Designers have communication techniques with the individuals to see what they want in a new product (design) and how it will benefit them, such ways as surveys on what product they have now, how many and what could change about the product for better.

After the designs have done there prior research on the product they are thinking of designing, they look at the surveys etc. and design it the way the public/individuals have chosen in the surveys. After designing it, they often make a prototype of what it should be like and how it will work. The community will test this prototype and give back some more feedback to the designs on the positive's and negative's e.g.. The good things about the new product, and the bad things about it.

This then gives them the heads up to start mass production and putting there product on the market if there is nothing wrong with the prototype that the community sees to change.



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Friday, 5th 2010

Please answer by adding a comment
Outline the impact of cost as a factor in designing. (2 marks)
Compare the function and aesthetics of Chair 1 with those of Chair 2 (3 marks)


.

Explain the importance of ergonomics when considering both functional and aesthetic aspects in the design of successful products. (4 marks)

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Prep due Mon 23 March

In "Factors that affect Design", prepare a list of factors that affect your own Design Project, using the stimulus of the Dolphin Torch project, linked on that page.

Give your response as a comment on that page

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Prep due Mon 16 March

The 2006 HSC paper (in Question 11 (c)) asks:


"Discuss how changes in society have impacted on the uses of technology. Refer to examples illustrated in the stimulus material and/or other technologies you have studied."

Using the email sent out regarding the changes to the music industry (appended below) as the stimulus material, put your answers as a comment to this blog.

Subject: Big Music Will Surrender, But Not Until At Least 2011


<http://www.techcrunch.com/wp-content/uploads/2009/03/surrender.jpg> I had a surprisingly candid lunch conversation last week with a big music label executive, and a good part of our talk focused on the future of music. I asked the usual question: Why are you guys so damned clueless? Your business is disintegrating before your eyes, and all you do is go for short term cash gains (lawsuits, mafia-style collection rackets from venture backed music startups, etc.). The long term costs are horrendous - an entire generation or two of young music lovers feel no remorse at outright stealing music. Particularly since most online streaming is now free, it’s hard to understand why downloading or sharing songs should be a crime.

His response: It’s all part of a master plan. The labels fully understand that recorded music, streamed or downloaded, is going to be free in the future (we’ve argued <http://www.techcrunch.com/2007/10/04/the-inevitable-march-of-recorded-music-towards-free/> this relentlessly). CD sales continue to decline by 20% per year, and the only thing that’ll stop that trend is when those sales reach zero. Nothing will replace those revenues.

They also understand that recorded music will largely be little <http://www.techcrunch.com/2008/03/22/these-crazy-musicians-still-think-they-should-get-paid-for-recorded-music/> more than marketing collateral, meaning that the Internet services being sued today for copyright infringement will be embraced in the future as ways to get the word out on hot new music. These services pay for the privilege today (either through high streaming rates or in court), but in the future they’ll be the ones getting paid by labels. Think radio payola at a whole new level, and there won’t be any more talk about social <http://www.techcrunch.com/2008/03/22/these-crazy-musicians-still-think-they-should-get-paid-for-recorded-music/> networks giving stock to labels and artists. Money will flow the other way, as it should.

By 2013 (maybe as early as 2011) it’ll make sense for the labels to finally reorganize their business models around the reality created by the Internet and person to person file sharing services. No longer will the labels be tied to revenue limited to sales of master recordings - by then most or all artists will be under 360 <http://www.techcrunch.com/2008/11/08/360-music-deals-become-mandatory-as-labels-prepare-for-free-music/> music contracts that give the labels a cut of virtually every revenue stream artists can tap into - fan sites, concerts, merchandise, endorsement deals, and everything else.

But until then, he says, the spreadsheets and financial models dictate that suing customers and partners just makes too much sense. Venture capitalists have directed hundreds of millions of dollars, via their litigation-mired startups, into the label coffers. To some extent those payments will continue, although the big payment days are likely over. Apple still sends a lot of money to the labels for paid downloads, and sites like MySpace Music, Imeem, Rhapsody and Last.fm pay big streaming dollars. Until CD sales really stagnate, all those revenue streams bring in more money than facing reality.

For most industries, embracing old revenue streams until they are completely petered out is a great way to open the door wide open to competitors with more innovative business models. But the Innovator’s <http://www.techcrunch.com/2008/03/01/microsoft-office-online-and-attacking-the-innovators-dilemma/> Dilemma problem doesn’t necessarily apply to the music industry. The big labels have a lock on talent, and there’s no reason to believe that new artists won’t continue to strive to lock themselves in to one of them.

What this means for us music consumers - don’t expect much to change for the next few years. But sometime in the next decade we’ll see a real renaissance in how music is distributed and consumed. And who knows, a decade after that we may have all forgiven the music labels.

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